﻿// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'

Shader "TA/SimpleShader"
{
    Properties
    {
    }
    SubShader
    {
        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            
            float4 vert(float4 v : POSITION) : SV_POSITION
            {
                return UnityObjectToClipPos(v);
            }

            fixed4 frag() : SV_TARGET
            {
                return fixed4(1.0, 1.0, 1.0, 1.0);
            }
            ENDCG
        }
    }
}
